Merolate has been liberated, but the costs, both physical and personal, have been high. Kiluron and Doil must try to put the pieces back together.
Prime Kiluron is being targeted by a sect of blood-powered assassins from the old days of Gältrok’nör, but their reasons are a mystery.
A merchant is accused of selling dangerous merchandise and swindling customers at the Prime’s Progress.
As Arval settles into his new role in Merolate, Doil finally confronts Kiluron about choosing a Sub-Prime.
The force that first drove the dragons to Merolate has tracked them to their new sanctuary, and it now threatens the entire country in the process.
Doil and Arval must work with the dragons to find a means of defeating their ancient enemy and saving Merolate.
Chief Inventor Arval attempts to build a flying machine, and Doil is fascinated.
When Prime Kiluron is blindsided by a rebellion in Corbulate, he seeks ways to keep better track of his kingdom.
When mineral deposits are discovered in the Uir Mountains, it sparks a rush for the resources there, but the dragons raise concerns.
Episode 10: Principles
A Pifechan vessel enters Merolate’s waters, and its captain requests asylum. Kiluron considers the request.