Episode 1: Shards of Glass
Merolate has been liberated, but the costs, both physical and personal, have been high. Kiluron and Doil must try to put the pieces back together.
Episode 2: The Society of the Broken Promise
Prime Kiluron is being targeted by a sect of blood-powered assassins from the old days of Gältrok’nör, but their reasons are a mystery.
Episode 3: Making Change
A merchant is accused of selling dangerous merchandise and swindling customers at the Prime’s Progress.
Episode 4: Noble Child
As Arval settles into his new role in Merolate, Doil finally confronts Kiluron about choosing a Sub-Prime.
Episode 5: Blood and Dragons, Part One
The force that first drove the dragons to Merolate has tracked them to their new sanctuary, and it now threatens the entire country in the process.
Episode 6: Blood and Dragons, Part Two
Doil and Arval must work with the dragons to find a means of defeating their ancient enemy and saving Merolate.
Episode 7: A Matter of Facts
Chief Inventor Arval attempts to build a flying machine, and Doil is fascinated.
Episode 8: Trust but Verify
When Prime Kiluron is blindsided by a rebellion in Corbulate, he seeks ways to keep better track of his kingdom.
Episode 9: Drive On
When mineral deposits are discovered in the Uir Mountains, it sparks a rush for the resources there, but the dragons raise concerns.
Episode 10: Principles
A Pifechan vessel enters Merolate’s waters, and its captain requests asylum. Kiluron considers the request.
Episode 11: Balancing Act, Part One
A series of natural disasters shakes Merolate, evoking the rise of the Blood Empire. Doil searches for an explanation.
Episode Bonus: A Spiritual Journey
After using the Heliblode to seal the rift and keep the Ipemav from invading Merolate, Vere and Opal find themselves still alive, and trapped in an alien environment.
Episode 12: Balancing Act, Part Two
It might really be the end of the world. Unlikely allies High Priest Yorin and Chief Inventor Arval think they have a solution, but it will require immense sacrifice.