Make Anachronisms a Thing of the Past

I don't actually know how much this post will help you in ridding your works of pesky anachronisms, but the title just seemed to clever to resist. If you're not already familiar, an anachronism is a literary, spatial or temporal (usually temporal) transplant. A detail, a phrase, an expression, a device, or really anything else could be an anachronism; most commonly these are stock expressions or devices of our own time that we accidentally put into our works. Nor are they unique to literature, as there are plenty of examples in movies and other media. For instance, perhaps a period movie might show cars from a later model year driving around in the background. Or my personal favorite, when an author or screenwriter has archers "fire" their arrows, an expression which could not predate the advent of firearms. This last one even made its way into The Lord of the Rings movies (notably during the battle at Helm's Deep).

Agency

It's almost considered too blunt to say that someone died. Instead, we might say that they passed away, or that they passed on, or that they lost or gave their lives. Some might argue that the difference between those wordings is slight, incidental, even meaningless. After all, in cold facts the end result is the same. Yet those words are different, they mean different things, and we use one or the other to convey different meanings - this is especially true of the last two examples. The difference between losing a life and giving a life may be subtle, and yet it makes such a difference in how the person and the event is perceived. One makes the death a tragedy. The other makes it heroic, because it expresses that there was a choice involved, it gives the individual agency.

Naming and Titles

When I first started trying to write speculative fiction, way back when I was in the fifth grade, I spent a lot of time struggling with names. There were a whole lot of aspects of writing that I was terrible at during that time, but naming is what I was aware of needing improvement. My only ideas of how naming ought to be done came from the books that I read, and so my names in some ways read like classic fantasy names, except that I wanted to make sure that I wasn’t too close to any “real” fantasy name, so my names were even less pronounceable.

Criticism

Criticism is a vital part of literature, and for that matter most fields. Active, reasoned critiques help identify weaknesses and strengths, provide multiple interpretations and perspectives on disparate matters, and foster improvement, perhaps more than anything else. They are just as essential to individuals; critical feedback is immensely helpful to improving oneself in any number of aspects, whether that's a specific ability, or more generally. It is something that we are encouraged to actively seek out in order to understand how our work and how we are perceived and received by others. Unfortunately, it is also something that I struggle with receiving.

Why Fantasy Authors Should Go Backpacking More Often

The point at which I'm driving is this: most depictions of people walking from place to place in fantasy books are terribly unrealistic. For a start, very rarely do they carry any gear with them, though they often are described as preparing gear, or having gear. But how are they carrying it? Where are the sore shoulders and sweaty backs and the sense of being about the float away when you finally take off your pack at the end of the day? Then they proceed to cover thirty miles in a day, and are promptly ready to get up and do it again the following day.

Opening Lines

I remember having several English teachers, especially early in my schooling, who spent a great deal of time talking about how important a good opening line is. As they likely did for many of you, they called this opening line a “hook,” and explained how the entire fate of the universe, or at least my essay, rests on having a “hook,” a first line that will draw readers in and make them desperately excited to learn more about what I have to say on such fascinating topics as Lyme’s disease, Abraham Lincoln’s boyhood home, or the intelligence of dolphins.

Comical Characters

Over the past few months, I've been slowly making my way through the extensive historical archives of the Peanuts comic strip, starting all the way back at its inception in 1950. I don't usually get a lot out of comics, graphic novels, and other, similar forms - my patience and interpretive abilities for these visual media are only somewhat higher than my abilities to create in such media - but Peanuts was enough a part of my childhood that I am enjoying reading through them all from beginning to end. This rather esoteric project began from a random curiosity about how the strip originated, and while I continued with it in part because I was enjoying them, and out of curiosity, it also became something of a writing exercise.

Vision

One wonders what other common facts about everyday life we tend to ignore because of how seamlessly our technology helps us overcome those difficulties. Since most fantasy stories take place in pre-industrial settings that would not have most of these kinds of aides, it is worth considering working these kinds of facts of the human condition into stories.

Building the Learning Curve

In any book, the author must introduce the characters, the situation, and the basic elements of the setting, but in fantasy and science fiction you might have a viewpoint character in the first chapter who isn't even human, living on a planet that isn't even in this universe. The very laws of physics might be different, never mind the differences in culture, history, civilization, and everything that goes along with that: systems of measurement, idioms, naming conventions, philosophical principles, mathematics, science...speculative fiction strives to introduce and immerse a reader in a world that might be completely different from that with which we are familiar.

Fantastic Economics

As I was writing several of the scenes in the later episodes of Blood Magic's first season, I was struggling to describe what, exactly, Prime Wezzix and Borivat do all day. Specifically, I had a discussion in episode eight about Merolate's budget. As I was writing it, I was trying to make it realistic, but I found myself wondering what a budget for a nation-state at a level roughly comparable to Italy in the thirteenth or fourteenth century might reasonably include.