I admit that I've never participated in NaNoWriMo, despite it being one of the most popular events for the past several years for aspiring writers. The goal of it is to help people establish a writing habit, so it's not that I don't support the mission. In fact, I post writing prompts here on the site precisely because I want to encourage people to write more. And the idea of basically free-writing a short novel in the course of a month isn't a bad one. As unreasonable as it might sound, writing fifty thousand words in a month is not all that much of a stretch, if you're willing to make a routine out of it.
Remember when I promised that I was going to try to share more world-building details and background of how I go about crafting these stories? I think this is the first post to move that effort forward. Back in September, I finally got ahead on my Blood Magic writing schedule, even beginning part one of the two-part season finale (released in November and December), so it seemed a good time to release something extra.
If I had to describe this story, I would probably say that it's whimsical surrealism in a science-fiction context, with elements of horror and metaphysics. It is, most certainly, weird. Whatever else it is, that last might be the only completely accurate descriptor, and it is still a really compelling story. Whatever meaning you decide to take, or not take, from The Hunt, I hope that you consider giving it a read soon. Available right here at IGCPublishing.com.
I admit, this post is a little self-serving. It benefits me if you read more, and if more people read; I am an author, after all. It also might be ineffectual; if you're on this site, reading this blog post, you're probably already a reader, and I don't need to convince you of the benefits and importance of continuing to read - you'll do that, anyway. However, this is not just a creative ploy to present a moralistic argument for why you should really go read more Blood Magic (although you absolutely should do that). Every now and then, I'll be telling a friend about a great book that I just read, or I'll recommend a book, or I'll be telling someone about my own most recent writing efforts, and their response will be something along the lines of "I try not to read anything more complicated than The Very Hungry Caterpillar."
We're a little less than two weeks out from the release of the next Blood Magic episode: Who's Afraid of the Dark? Instead of subjecting you to another of my lengthy, rambling, sometimes off-topic blog posts, I'm instead going to post a preview of that episode to maybe drum up some excitement for Blood Magic. I know that, coming off of writing episode seven, I'm once again excited about writing this series. So, without any further ado, I present Doil in Blood Magic S1:E8.
If you've been writing for awhile, you've probably reached a point in a story where you've had to kill off a character. I don't mean a minor character or a world character who pretty much exists just to die on a main character's sword - I mean a point where the plot and the characterization and the whole story demand that a character you have worked with and developed and followed through thousands of words must die. Maybe you knew this was something that would have to happen from the time you started writing the story, or maybe it was something you weren't expecting before you reached the scene and realized there was no other good choice. Regardless, it's never an easy thing.
For a publishing site, there aren't really a whole lot of published works here on IGC. We have The Grounds Warden, which is just a stand-alone short story, and we have Zombies in a similar vein. Of course, we also have half a season of Blood Magic, with new episodes coming out at the end of each month. It's this last that I want to address, because I alternate between being excited about how well our library of Blood Magic stories is developing, and worried about how working on Blood Magic stories has led to drastically less work on my other projects.
Perhaps it’s not terribly surprising then that I try to avoid introducing contradictions into my fictional worlds. For most of the time that I’ve been writing, I’ve operated in world creation under the premise that contradictions in world-building will drive readers away and make the world less believable. After all, overt contradictions would seem to undermine the idea of plausible impossibility, and leave the reader less immersed in the world. A contradiction can act like a sort of car accident that abruptly stops the flow of traffic and ejects the reader from the story.
It is absolutely essential that we keep our minds open to alternative explanations for the universe in which we live and with which we interact. Just because one explanation is the accepted explanation doesn't mean it is "right" - there may not even be a truly "right" answer to a lot of the deep, probing questions about the universe. If we hew too strongly to a single explanation simply because it is the one that is commonly accepted, then we will inevitably be scoffed at by our ancestors the same way we scoff so readily at those who did not accept Copernicus's teachings.
There are a lot of last days of the month falling on a Tuesday or Thursday this year, or at least it seems that way, and while I haven't use all of them to talk about Blood Magic (which as you know releases a new episode on the last day of every month), I did want to do so this time, for a couple of reasons. For one thing, it's been awhile since I posted about the series, and for another, this is the halfway point of the first season. Six episodes are now live, with six more to go to round out the first full season. So it seems worthwhile, at this point, to pause for a moment and take stock of where we're at in the series, both within the Blood Magic world, and in our own.