In the functional information hypothesis, high complexity is not the opposite of high entropy, but more of a different way of looking at the probability or phase space of a system to describe its entropic states.
Writing in the “Real” World
Writing a story associated with the real world is complicated, and it becomes more complicated the more closely associated with the present real world it is.
Causal Complexity
When we ascribe something to chance, it’s a shorthand to express that we don’t understand, can’t identify, or can’t distinguish the actual causes involved.
A Crisis of Responsibility
A very good friend of mine recently suggested that we as a society are currently suffering from a crisis of responsibility, and ever since then I have been finding it a remarkably insightful lens through which to analyze current events, perspectives, and opinions that I observe being promulgated.
The Pen Conceit
As a society this days, I think we're a bit conceited. Surrounded by and immersed in this matrix we have created, we are distanced from the systems with which we regularly interact, and inured or ignorant of the complexity beyond so many of the things that we take for granted. This is not only applicable to physical things and technologies - it applies equally well to social structures, institutions, governments, administrative systems, and so forth - but it is easiest to understand and perceive in the context of technologies. I definitely suffer from this conceit, wherein I start to think that I understand enough about so many different things that I should be able to reverse engineer or recreate just about any system I might encounter, at least on a theoretical level. Whenever I start to think that way, I give myself what I've taken to calling "The Pen Conceit Lecture."
Writing Understanding
It doesn't come up often, but occasionally I'll have someone ask me to write them into one of my stories. They'll say that they don't care what I do with the character, but that they want to be in there somehow. I refuse every time.
