In philosophy, there is a concept called moral relativism. It was particularly popular in the mid-twentieth century, but has fallen out of favor in many circles today. Aristotle's famous question - "is conduct right because the gods demand it, or do the gods demand it because it is right" - is answered in moral relativism with a resounding no, to both alternatives. Instead, moral relativism asserts that conduct is right so long as it is in keeping with the conventions of the culture within that conduct takes place, and conduct should only be judged within that context.
This post is primarily intended as an educational one, to discuss some of the terminology and thought-processes involved in materials science, but it was inspired by world-building considerations. As you may recall, if you've been following along with what I've been reading (and my regular book reviews), I recently read a book called The Substance of Civilization, which detailed how the materials to which our species has had access have shaped the course of cultural evolution over the past ten thousand years. It prompted me to think in more detail about choice of materials and construction techniques in world-building.
With a title like that, you’re probably expecting a how to write type of post, walking through the disparate functions, actions, and reactions of the narrative structure. That’s not what it’s going to be about, but I wasn’t able to come up with a better title. I think that you’ll understand once you’ve read it. This is one of my occasional writing philosophy posts, although in this case it’s actually drifting more into the realm of just straight philosophy. The premise: the narrative is the quantum mechanics of human beings.