In the original release post, I claimed that Kiluron and Doil needed more active roles, and that this should not have been a two-part episode. I disagree with my former self.
In some ways, Blood and Dragons is the easy climax of the series, the obvious one. I’m hoping that I’m able to pull it off where that’s an advantage, and not a problem, because I’m really excited to finally be writing this pair of episodes.
As promised last week, this will be our review for Memory, Sorrow, and Thorn as a whole, assembled trilogy. We’ll be talking in more detail about the story as a whole, and the writing specifically, across all three books.
I'm not one to pat myself on the back too much, especially with regards to my writing - if anything, I probably spend a little too much time talking about what I perceive as the flaws in the writing that I'm trying to convince all of you to read - but this is just a really good episode, at least to me.
It’s probably for the best that not every book I pick up seizes me in quite the same fashion that the Memory, Sorrow, and Thorn trilogy did, because it would severely interfere with my writing output if that were the case.
Sometimes, when I’m writing back-to-back reviews within the same series, I find that I don’t have enough to say about each book, specifically, especially while reserving series-wide thoughts for the series review. That isn’t a concern here.
This might seem like a little bit of a slow story to some of you, and that’s okay; I don’t want every story to involve a lot of action in the traditional sense.
There are two main ways to read The Dragonbone Chair and its sequels in the Memory, Sorrow, and Thorn trilogy, and they are not mutually exclusive: this can be thought of as a historical fantasy story with sorcerous elements, or as a Tolkien-style fantasy with strong historical elements.
I think a lot about writing action scenes. I don’t mean action scenes in the literary sense, but action scenes in the sense that probably attracted a lot of us to speculative fiction in the first place, the kinds of action scenes with flashing swords, sparking wands, roaring dragons, and pirouetting starships.
It might seem like an oversimplification, but it is very viable to divide a story into just three parts: beginning, middle, and end.