I’ve said it many times on the site: I have something of a love affair with the English language. Where some people moan over homonyms and homophones, or grumble about synonyms and antonyms, or the fact that tenses are so erratic, to me they are features, not flaws.
Staging: Making Rockets and Stories More Effective
Other than indulging my penchant for expounding on space-related topics, and perhaps providing you with some insight into rocketry, I bring this discussion up because it informs a way I have been slowly coming to approach writing. I, probably like a lot of new writers, was approaching the writing of my stories like a single-stage-to-orbit. When I sat down to write, I had an expectation in my head that I would sit down and craft all of the components of a story in a single pass, and that revisions were mostly just for changing around wording and cleaning up typos. Which, it turns out, is really challenging to do, because stories are complicated.
Hardcore History Recommendation
Since I don't listen to very many of these, I don't have a lot of basis for comparison, but one (and by one, I mean the only) podcast that I listen to more or less consistently is Dan Carlin's Hardcore History. I've alluded to it in review posts before for some of the historical works that I've read, but I decided it would be worthwhile to provide a genuine recommendation. Even if you're not interested in sitting down and actually reading something like Herodotus's Histories, you can still gain much of the knowledge and historical context from listening to these podcasts.
TESS: Transiting Exoplanet Survey Satellite
As a bit of a side project at work recently, I did some modeling work on TESS, which is a NASA spacecraft that was launched to help search for exoplanets using the transit method (I know, you could never have guessed that from the name's acronym breakdown). Working with satellites as much as I do, this was a really interesting project, because it was quite distinctive in its orbit and mission architecture from most spacecraft that I get to study on a regular basis. For one thing, it is a remarkably low-cost, robust, straightforward system, quite different from what you often see with NASA programs, which because of their scientific goals are often pushing the very edge of our capabilities and therefore become very complex and very expensive. For another, it utilizes a simply fascinating orbit. Since I've been trying to post occasional in-depth articles on various academic topics, it seemed appropriate to share some of what I learned from that project here.
Cyropaedia Review
Literally, the title of this piece translates to "the education of Cyrus," though in truth only about the first book or two cover Cyrus's "education," while the others describe the rest of his life. This is meant as a sort of "how to" book on how to rule well, in the form of a biographical treatment of Cyrus, but unlike in The Ten Thousand, Xenophon is not here describing contemporary events, and many historians doubt that this is in more than the most general of ways an accurate depiction of Cyrus's life. Note: by "how to," I mean a book on how to rule as a semi-benevolent authoritarian dictator who is loved and feared by his subjects.
Life on the Edge
This is probably the edgiest post I will ever write, because I want to talk today about edge cases. Like some of the concepts I described in my post on narrative physics, this is another instance of me taking an idea from a "hard" field (science, engineering, math) and applying it to a "soft" field (political science, philosophy, literature), and this time that concept is edge cases. If you're not familiar, an edge case is an engineering term used in testing to express failure modes. For a product to be deemed effective/safe/useful, it has to be rigorously tested, and not just under "normal" conditions; it has to be exposed to the most extreme and unusual conditions that the engineers can possibly imagine it might ever conceivably experience, and tested in that environment, too. Those extreme and unusual conditions are known as edge cases, and it is very common for a product to require redesign after it has met its nominal operating conditions because it fails to account for edge cases. If only that concept were applied outside of engineering.
The Ten Thousand Review
I've actually read this part before, but decided to re-read it in light of my recent reading of Herodotus's Histories, which covered the period about a hundred years or so before the events in The Ten Thousand, and provided a lot of valuable context for understanding what was happening in Xenophon's story. Unlike Herodotus, Xenophon is not writing about history in The Ten Thousand; he is writing a semi-autobiographical account of what happened to him and his companions during a campaign as mercenaries in a decidedly short-lived Persian civil war. Like Caesar in his Commentaries, Xenophon refers to himself in the third person, and the result is perhaps the most story-like and modern-seeming of all the ancient works that I've been reading recently. In fact, Conn Iggulden wrote a historical fiction novella primarily based upon the events in The Ten Thousand, and it was a very interesting experience to read that having already read its primary source.
Make Anachronisms a Thing of the Past
I don't actually know how much this post will help you in ridding your works of pesky anachronisms, but the title just seemed to clever to resist. If you're not already familiar, an anachronism is a literary, spatial or temporal (usually temporal) transplant. A detail, a phrase, an expression, a device, or really anything else could be an anachronism; most commonly these are stock expressions or devices of our own time that we accidentally put into our works. Nor are they unique to literature, as there are plenty of examples in movies and other media. For instance, perhaps a period movie might show cars from a later model year driving around in the background. Or my personal favorite, when an author or screenwriter has archers "fire" their arrows, an expression which could not predate the advent of firearms. This last one even made its way into The Lord of the Rings movies (notably during the battle at Helm's Deep).
Agency
It's almost considered too blunt to say that someone died. Instead, we might say that they passed away, or that they passed on, or that they lost or gave their lives. Some might argue that the difference between those wordings is slight, incidental, even meaningless. After all, in cold facts the end result is the same. Yet those words are different, they mean different things, and we use one or the other to convey different meanings - this is especially true of the last two examples. The difference between losing a life and giving a life may be subtle, and yet it makes such a difference in how the person and the event is perceived. One makes the death a tragedy. The other makes it heroic, because it expresses that there was a choice involved, it gives the individual agency.
Seeing the Light, Seeing the Lightning
There are certain principles that I have found underpin an astonishing number of our modern systems, and gaining a thorough understanding of a principle like that can enable you to understand or surmise how so many different things work. One of those, which is what we will be discussing today, is the photoelectric effect. It seems like at least once a week I come across some new piece of technology that leverages the photoelectric effect in a completely new or different way, and increasingly I marvel at how such a relatively simple principle underpins so much of our modern world. So let's talk about the photoelectric effect.
